Getting Started with Scratch – Scratch Wiki

Although Scratch is designed for people who are new to programming, it can still be unvoiced to master. The Getting Started with Scratch tutorial helps individuals completely new to programming and looking to understand the concepts of Scratch .


Main article: Project

The degree and sprites paneling. Projects are animations, stories, art, write, and games — and equitable about everything else made in Scratch. The Scratch project editor program is used to make Scratch projects, which can be shared to the populace using the Scratch Community. In other terms, a project is the create code in Scratch .

Offline Editor vs. Online Editor

incision offers two editors : an on-line one, and an offline one. Both are very similar, but have minor differences. It is easier to connect with the Scratch Community using the on-line editor program, but it can lone be used with an internet connection. The on-line editor program can be accessed by clicking the Create check on the web site or by clicking here. The offline editor program can be downloaded here. The stream version of Scratch is Scratch 3.0.

The interface

Main article: Scratch User Interface

The Scratch interface is divided into two sections : the running environment and the development section. At the top-right of the interface is the phase. The degree is where a Scratch project is physically run, thus when matchless plays a game, the stage is the window in which it is run. By nonpayment, the Scratch Cat is on the stage. The Scratch Cat is simply one of many sprites, or characters, buttons, etc. in a plan. Characters are programmed to perform what a Scratcher desires them to do. The flexibility of Scratch allows the creator to be imaginative and actually make the desire project. That is when programming comes into place, as it “ makes things do what they should ” .


Before getting more into the interface, the quickest way to understand how sprites are programmed in Scratch is by testing things out. Follow the steps below when the Scratch broadcast is opened with a clean, new stick out. 1. Access this area of the Scratch program : 3.0 Block Selection Pane.png 2. Select the aristocratic “ block “ called be active ( ) steps, and drag it to the properly. Grab Block.png 3. Release the mouse to place the block ; make surely the stop is placed in the blue grey, technically called the scripts sphere. Place Block.png 4. When done, click anywhere on the jam except the white middle, and watch what happens to the Scratch Cat … it moves 10 steps. Scratch Cat Move.png 5. Check out the other block categories and test out what each one does ! Category Select.png


As shown above, blocks are the build “ blocks ” of a Scratch stick out. They have specific commands which function uniquely from one another. Some blocks can tied fit inside other blocks, as shown below :
1. Assemble the following “ script ”, or connection of blocks, by accessing the respective blocks by color and category. Scattered Blocks.png 2. Assemble the blocks into this formation : Assemble Blocks.png 3. Grab the blue identify sensing block that is silent in the void and place it into the hexangular remark area of the orange “ if ” forget : Block Input.png

4. Click the green Flag to run the project, and see what it does ! Click Flag.png 5. Unless you were holding down the space key, nothing should have happened. Why is that ? Take a look at the handwriting again ; remember, a script is a in full connected chain/stack of blocks .

when gf clicked
if  then
move (10) steps

The script begins with “ when green flag clicked ”, which was done. When the green masthead is clicked, it triggers the script beginning with the “ when green flag clicked ” block to run. When the handwriting run, it foremost detects if the space key is devour, and if it is, then the fairy will move 10 steps. Run the project again while holding the space key down, and the fairy will move 10 steps .

Paint/Sound Editors

Main article: Paint Editor
Main article: Sound Editor

Scratch even includes its very own paint editor and strait editor program. A paint editor program is a program used for designing and editing images. The Scratch paint editor program can be used to draw the images for sprites ( the characters, buttons, and so forth ). The sound editor program is used for importing, recording, and modifying sounds used in a project. To access these two editors, chatter on the tabs above the blocks palette : Tabs.png


Sprites are like the characters of a project. Each fairy has its own blocks, and they can communicate with each other using Broadcasts. Each fairy can do its own job. For example, in a game where a dinosaur chases the Scratch Cat, the dinosaur is programmed to chase the caterpillar, while the kat is controlled by the player. These two sprites do different things. A project can have hundreds of sprites, each doing its own subcontract .

Sprites Pane

The sprites paneling of a user ‘s project. The presently selected fairy is highlighted blue. Accessing different sprites can be done in the sprites pane, located below the phase. The presently selected fairy constantly has a gloomy box around it ; by just clicking on a unlike fairy, its data can be accessed. The sprites paneling is shown in the trope to the right .

Creating New Sprites

Most projects on Scratch have more than one fairy. At the bottom-right of the sprites pane is a clitoris for creating a new fairy. Hovering over it opens up four options : 3.0 New Sprite Buttons.png With these buttons, a new fairy can be imported as either a homely trope or one that already has scripts. The buttons, going from bottom to top, do the follow :

  • Selecting a sprite from the sprite library,
  • Opening the Paint Editor to draw a sprite,
  • Getting a surprise sprite,
  • and uploading an image from the computer using Scratch.


The background of a project can besides do a job equally well. Backdrops can not move, but they can play music, air broadcasts, and much more. Like sprites, they besides have a picture that can be edited using the Paint Editor. Below the backdrop, there is a button to create a new backdrop .

project Sharing

To learn more about sharing projects, pawl here !

Online Editor

NoteNote: You must confirm your email address in order to share.

One can share a project from either the unshared project ‘s page or directly in the editor program. From an unshared project page, a exploiter can click the “ share ” button in an orange barricade above the project, as shown : Orange share bar on project page.png In the project editor, in the top-middle next to the project name, there is a “ share ” button which appears for an unshared project. Clicking this will plowshare the visualize, opening the project foliate vitamin a well. Green shared bar.PNG

Offline Editor

In the offline editor program, to parcel a project, open an empty undertaking on-line and choice File > Load from your calculator. Your project should appear in the editor program. then, share it using the steps above.


Main article: Remix

The Scratch Website is filled with many projects. Scratchers that find projects they consider well-made or interest may remix them, using the come steps :

  1. Click the “See Inside” button in the corner of the project.
  2. Change the project to personalize it.
  3. Click the light green remix button in the top-middle
  4. The edited project is now owned by the new user.
NoteCaution: Make noticeable changes to your project. If there are no changes, you are stealing/plagiarizing the original user’s project and your project can be reported by another Scratcher.

What nowadays ?

One possible way to advance a novice ‘s cognition with Scratch is by playing around with it. Trying out different blocks, testing tools in the key editor, and seeing all the bang-up sound editor features can help one determine more about the program. Resources such as the Scratch Forums and other articles on Scratch Wiki can be utilized as avail when necessity. Creating many quality, hard-worked projects is arguably the best direction to learn about Scratch .


Main article: Project Tutorials

Tutorials can be checked out in Scratch. In the stick out editor program, click the Tutorials button on the top blue bar. Choose a tutorial, and start creating using it .

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